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pbm.art
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Wrap
Text File
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1994-10-26
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8KB
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201 lines
BMK BMK
PPPPPPP BBBBBBB MMMMMMMM
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PPPPPPP BBBBBBB MM MM MM
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P.B.M. - A Source of Fun,
or Just a Form of Junk Mail
and Money Loss?
Article by
The Bitmap Kid.
(The Surrey Gameslord.)
BMK BMK
What IS P.B.M.?
P.B.M., or Play by Mail under its full name, is basically a gaming
system similar to a Role Playing Game but one that is played
through the mail. There are varying types of PBM games. Each can
be run in a totally different way, but this depends on the
company.
Most PBM companies are based in the USA. It is normally still
possible to play games from the USA if you live in another
country, but payment can be difficult. However some of the larger
U.S. based companies do have branches in the UK to which you can
pay your money.
The concept is simple: each player interacts with the game and
other players by sending written instructions for each turn to
the game company. The PBM company processes the turns, normally
with a computer and then reports the results back to the players.
So the company generally acts as a moderator, guide and referee.
Your role in the game will vary according to the game. There are
many different scenarios for PBM games; it doesn't have to be
Dungeons and Monsters all the time. You might be a king of a
large empire, a starship captain, a chieftain of a nomadic tribe.
But, of course, there will always be a group of magic-users and
fighters to control - the list is endless!
How much does it cost?
Normally, playing a PBM is not too expensive, but it depends on
what game you play, how much the rules are, and for how long you
play it.
Most companies' catalogues are free. The catalogue normally
contains a quick explanation of that particular company's system
of play, and, of course, a list and description of their games.
The catalogue normally gives the prices, the number of players
playing in the same game as you, and the turn frequency (how
much time a player has to send in his or her instructions for
the company). Once you have your catalogue you can choose your
game and send off for the rules pack.
The rules normally cost about £1 or £2 but they are sometimes
free. Obviously, the rules contain all you need to know to play
the game.
Start-up:
This is a fee for starting a new game, this is usually about £2.50
and is only paid once per game. On top of that are turn fees.
Every time you send in a turn you must pay a fee, the turn fee.
This price also varies dramatically for different games and
companies, but it normally costs about £2. The amount you owe a
company is kept in an account. After a few weeks or so you send
the company the amount you owe them. Over a year, when playing an
average priced game at a slow frequency, the cost COULD be around
£15-25.
How DO you play a PBM game?
As I said, this can vary, but normally instructions to the
company are made up with codes.
(Reader: CODES?)
Yea, codes.
Remember those old, okay, not THAT old, computer text games that
you type in <N> for North <I> for inventory? Well, playing a PBM
game is a bit like that.
On the next screen is a mock reply or turn card, I'll talk
you through it:
****************************************************************
Blarr, Blarr and Blarr PBM
Name: __________________________________ Game No: ______________
Group No: __________
Account No: ________
Payment: £__________
Order 1: ____________ _____________ ____________ ____________
Order 2: ____________ _____________ ____________ ____________
Order 3: ____________ _____________ ____________ ____________
Order 14:____________ _____________ ____________ ____________
Order 15:____________ _____________ ____________ ____________
****************************************************************
Okay, at the top we have Name: Well that's a difficult one don't
you think?
Game No: This is, (un)strangely the number of your game! You are
given this number when you sign up for a new game.
Group No: Group Number is, as with above, the number of your group
or party, you are also given this number when you start a new
game.
Account No: The number of your account with the PBM company!
Payment: You only have to fill this in if you enclose money to pay
for your turns.
Order 1-15 etc: This is where you put your order codes. Each line
uses one order. Orders: As I said, orders normally are a series of
codes, but they can just be words as well. Okay, say you wanted
one of your party, Jole, to cast a fireball spell on an Orc
standing to the East.
One system is to do it is like this:
Jole, FIREBALL, 3, 6
Fireball is easy. The 3 means East, because East is 2x45 degree
angles from North which is 1. In other words, 1 = North,
2 = North-East, 3 = East, 4 = South-East etc. The 6 is how much
magical power you use in the spell, the more power you use, the
more likely the spell is to take effect.
Another system to do the same thing could be like this:
C - Jole - FIREBALL - ORC - 6
The 'C' means cast spell. Jole - the member of your party.
Fireball - the spell. ORC - the victim. 6 - The magic power used.
A similar system is used for all actions. PBM could be described
as a sort of Dungeons and Dragons where you communicate with the
Game Master with letters!
In answer to the title 'P.B.M. - A source of fun, or just a form
of junk mail and money loss? ' well, this I cannot answer - you
either love it or hate it. Some people are addicted to it, playing
several games at a time, while others won't touch it. It's up to
YOU to decide if you like it or not, experiment with different
companies, some are better than others.
I have mentioned the most common system of RPG play, but, hehe,
there is another! A very rare sort of play, a system sooo good
you'll be addicted after your first game! (Well, almost.) I, The
@+Bitmap Kid, run a PBM service ... ~(What's this? A personal ad?
@~- Sue)
... As I was saying, I run an (unprofessional) PBM service,
instead of using codes, players just TELL me what they want to do.
In MY system, I, as a brilliant writer, write a part of a sort of
story that includes the player. The player then writes to me
telling me what they want to do and I'll write a bit more of the
story! The rules are easy and one of my players said that my game
was better than a professional's! (However, as I do not use
massive, sophisticated computers, I can only handle a few players
at a time!)
I have given you only a small guide to the world of PBM, and I
am no professional at PBMs. PBM gaming is brilliant fun if
you like it. But if you find it irritating, and don't like it, it
CAN be a form of junk mail and money loss. However, there are thousands
of PBM gamers who would say you'd be crazy not to give it a go!
Bye!
- o -
ə